game.printDebug(string)
game.print(string)
game.throw(string)
game.triggerHookReturn(string, table, string, table) -> string
game.addAdditionalFile(string, string)
game.getDifficulty(string) -> float
game.getText(string) -> string
game.setText(string, string, string)
game.getFrameCount() -> int
game.getUptime() -> float
game.openImageGenerator()
game.isGameServerOnline() -> bool
game.isImageServerOnline() -> bool
game.hash(any) -> int
game.hashArray(array) -> int
game.getFileDataByFileTags(string, array) -> array
game.addFileTagsToFileData(string, string, array)
game.createCharacter(string, string) -> string
game.destroyCharacter(string)
game.regenerateCharacterImage(string)
game.calculateCharacterImage(string)
game.calculateCharacterAttendance(string)
game.calculateAllCharacterAttendance()
game.getCharacterTags(string, bool, bool, bool) -> table
game.processDialog(string) -> string
game.setGlobalPronoun(string, array)
game.removeGlobalPronoun(string)
game.setCustomTokenGlobal(string, string)
game.startInteraction(string, array, array, array, array)
game.startInteractionByTags(array)
game.stopInteraction()
game.continueInteraction()
game.setInteractionImage(string)
game.setInteractionText(string)
game.setInteractionTextContinue(string)
game.addInteractionChoice(string)
game.addInteractionToQueue(string, table, table, table)
game.getInteractionRequirementText(string) -> string
game.hasInteractionValues(string) -> bool
game.triggerInteractionValues(string, bool) -> bool
game.createItem() -> string
game.createItemFromFile(string) -> string
game.copyItem(string) -> string
game.addItem(string, string, bool) -> string
game.addItemFromFile(string, string) -> string
game.addItemReference(string, string) -> string
game.addItemRef(string, string) -> string
game.removeItem(string, string)
game.removeItemFromOwner(string)
game.equipItem(string)
game.unequipItem(string)
game.getItemFilesByOutfitType(string) -> array
game.getItemFilesByLabel(string) -> array
game.getItemFilesByAllLabels(array) -> array
game.getItemFilesByAnyLabels(array) -> array
game.isWearingOutfitType(string, string) -> bool
game.isWearingChestType(string, string) -> bool
game.isWearingLegsType(string, string) -> bool
game.getItemOutfitInfo(string) -> table
game.openInventoryWindow(string, string, string, table, float, bool, bool, float)
game.closeInventoryWindow()
game.createInventory() -> string
game.destroyInventory(string)
game.addInventory(string, string) -> string
game.removeInventory(string, string)
game.removeInventoryFromOwner(string)
game.getAllInventoryItems(string) -> array
game.getAllInventoryItemsByLabel(string, string) -> array
game.getAllInventoryItemsByAllLabels(string, array) -> array
game.getAllInventoryItemsByAnyLabels(string, array) -> array
game.passTime(float)
game.getPassTimeString(float)
game.playSound(string, int)
game.playAmbience(string, int)
game.stopAmbience()
game.playMusic(string, int)
game.stopMusic()
game.playSoundHandle(string, int) -> int
game.hasSoundHandle(int) -> bool
game.stopAudioHandle(int)
game.setAudioHandleVolume(int, float)
game.fadeOutAudioHandle(int, float)
game.fadeInAudioHandle(int, float)
game.getSoundLength(string)
game.getImagePathByTags(table, table, table) -> string
game.getAllImagePathsWithTags(table) -> array
game.clearDownloadedImages()
game.addImageTagAlias(table, table, float, bool)
game.removeImageTagAlias(table, table)
game.setBackgroundImage(string)
game.getImageTagsByPath(string)
game.openImageCloseUp(string)
game.getAllImageURLs()
game.generateText(string, string) -> string
game.sendNotification(string)
game.getTime() -> float
game.getTimeTotal() -> float
game.getTimeTextHHMM() -> string
game.getTimeTextHHMMSS() -> string
game.isTime(float, float) -> bool
game.getDays() -> int
game.getWeeks() -> int
game.getImageGroups() -> array
game.isFileDataLoaded(string, string) -> bool
game.refreshUI()
game.isCheatingEnabled() -> bool
game.isDebuggingEnabled() -> bool
game.isDebugEnabled() -> bool
game.isModEnabled(string) -> bool
game.isNSFWEnabled(string) -> bool
game.getGameFileData(string) -> array
game.getGameFileDataString(string) -> array
game.getGameFileDataArray(string) -> array
game.getGameFileDataEndText(string) -> array
game.getGameFileDataPaths(string) -> array
game.checkRequirement(string) -> bool
game.isParentLocation(string, string) -> bool
game.goBackLocation()
game.closeWindow(string)
game.visitLocation(string, bool)
game.visitPlace(string, bool)
game.visitCharacter(string, bool)
game.visitItem(string, bool)
game.getVisitLocation() -> string
game.getVisitPlace() -> string
game.getVisitCharacter() -> string
game.getVisitItem() -> string
game.leaveLocation()
game.leavePlace()
game.leaveCharacter()
game.leaveItem()
game.getRandom(float, float) -> float
game.getRandom_b() -> bool
game.getRandom_i(int, int) -> int
game.getRandom_f(float, float) -> float
game.getRandomSeeded(any, float, float) -> float
game.getRandomSeeded_b(any) -> bool
game.getRandomSeeded_i(any, int, int) -> int
game.getRandomSeeded_f(any, float, float) -> float
game.pushRandomSeed(any)
game.popRandomSeed()
game.pushRandomSeed_World()
game.pushRandomSeed_Day()
game.pushRandomSeed_Week()
game.getRandomString(int, string)
game.gameOver(string)
game.getFeatureOptions(string) -> array
game.getOutfitOptions(string) -> array
game.getOutfitTypes(string) -> array
game.setMConfig(string, string)
game.getMConfig(string, string) -> string
game.hasMConfig(string) -> bool
game.getConfig(string, string) -> string
game.hasConfig(string) -> bool
game.setGeneral(string, string)
game.getGeneral(string) -> string
game.getGeneral_b(string) -> bool
game.getGeneral_i(string) -> int
game.getGeneral_f(string) -> float
game.getGeneral_s(string) -> string
game.hasGeneral(string) -> bool
game.removeGeneral(string)
game.setResource(string, int)
game.addResource(string, int)
game.getResource(string, string) -> int
game.hasResource(string, string) -> bool
game.rollSkill(string, string, float, float) -> bool
game.rollPlayerSkill(string, float, float) -> bool
game.getSkillRollChance(string, string, float, float) -> float
game.rollAttribute(string, string, float, float) -> bool
game.rollPlayerAttribute(string, float, float) -> bool
game.getAttributeRollChance(string, string, float, float) -> bool
game.rollChance(float) -> bool
game.getGeneralRollChance(float, float, float, string) -> bool
game.getAllSkills() -> array
game.getAllAttributes() -> array
game.getAllBudgets() -> array
game.doesSkillExist(string) -> bool
game.doesAttributeExist(string) -> bool
game.doesBudgetExist(string) -> bool
game.getCharacterKey(string) -> string
game.isCharacterHome(string) -> bool
game.setCharacterActivityValue(string, string, float)
game.createPlace(string) -> string
game.isPlaceOpen(string) -> bool
game.hasGlobal(string) -> bool
game.getGlobal(string) -> string
game.setGlobal(string, string)
game.doesFileExist(string) -> bool
game.getCharacterDataBase()
game.getCDBase()
game.getCharacterDataBonus()
game.getCDBonus()
game.addCharacterDataBonus()
game.addCDBonus()
game.removeCharacterDataBonus()
game.removeCDBonus()
game.getCharacterDataMultiplier()
game.getCDMultiplier()
game.addCharacterDataMultiplier()
game.addCDMultiplier()
game.removeCharacterDataMultiplier()
game.removeCDMultiplier()
game.isCharacterWorking(string) -> bool
game.getPlayerData()
game.getPlayerData_i()
game.getPlayerData_f()
game.getPlayerData_s()
game.setPlayerData()
game.addPlayerData()
game.removePlayerData()
game.hasPlayerData()
imutil.RichText(string, float)
imutil.FileSelect(string, Vec2, string) -> bool, string
imutil.FolderSelect(string, Vec2, string) -> bool, string
imutil.PushFontSize(float)
imutil.PushFontScale(float)
imutil.PopFontSize()
imutil.PopFontScale()
imutil.PushTextSize(float)
imutil.PushTextScale(float)
imutil.PopTextSize()
imutil.PopTextScale()
imutil.GetImageSize(string) -> Vec2, Vec2
imutil.GetImageSizeFitX(string, Vec2) -> Vec2
imutil.GetImageSizeFitY(string, Vec2) -> Vec2
imutil.GetImageSizeFitXPlusY(string, Vec2) -> Vec2
imutil.GetImageSizeFitXOrY(string, Vec2) -> Vec2
imutil.GetImageSizeFitBest(string, Vec2) -> Vec2
imutil.ImageFitX(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitXCenterX(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitXCenterY(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitXCenterXY(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitY(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitYCenterX(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitYCenterY(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitYCenterXY(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitXOrY(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitXOrYCenterX(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitXOrYCenterY(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitXOrYCenterXY(string, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitBest(string, float, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitBestCenterX(string, float, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitBestCenterY(string, float, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageFitBestCenterXY(string, float, float, Vec2, Vec2, Vec4, Vec4)
imutil.ImageList(std::vector<std::string>, float, Vec2, Vec4) -> integer, integer
imutil.Separator(float)
imutil.SliderTime(string, float, float, float, int) -> bool, float, float
imutil.TextCentered(string)
imutil.TextCenteredX(string)
imutil.TextCenteredY(string)
imutil.TextCenteredXY(string)
imutil.TextCenteredXYMultiline(string)
imutil.TextFitX(string, float)
imutil.TextFitXMinMax(string, float, float, float)
imutil.CalcButtonSize(string, Vec2, float) -> Vec2
imutil.BeginRotation(float, Vec2)
imutil.EndRotation()
imutil.Anchor(string)
imutil.PushButtonColor(Vec4, float)
imutil.PopButtonColor()
imutil.SimpleTooltip(string, ImGuiHoveredFlags) -> bool
imutil.AdjustX(float) -> float
imutil.AdjustY(float) -> float
imgui.GetID(string) -> ImGuiID
imgui.PushID(ImGuiID)
imgui.PopID()
imgui.SameLine(float, float)
imgui.NewLine()
imgui.PushStyleVar(ImGuiStyleVar, Vec2)
imgui.PopStyleVar(int)
imgui.PushStyleColor(int, Vec4)
imgui.PopStyleColor(int)
imgui.AlignTextToFramePadding()
imgui.ClearActiveID()
imgui.ClearDragDrop()
imgui.ClearIniSettings()
imgui.ClearWindowSettings(string)
imgui.Indent(float)
imgui.Unindent(float)
imgui.DebugCheckVersionAndDataLayout(string, integer, integer, integer, integer, integer, integer) -> bool
imgui.DebugDrawItemRect(integer)
imgui.DebugLocateItem(ImGuiID)
imgui.DebugLocateItemOnHover(ImGuiID)
imgui.DebugLocateItemResolveWithLastItem()
imgui.DebugLog(string)
imgui.DebugStartItemPicker()
imgui.DebugTextEncoding(string)
imgui.GetClipboardText() -> string
imgui.SetClipboardText(string)
imgui.GetCurrentFocusScope() -> ImGuiID
imgui.GetFocusID() -> ImGuiID
imgui.GetFontSize() -> float
imgui.GetFontTexUvWhitePixel() -> Vec2
imgui.GetFrameCount() -> int
imgui.GetFrameHeight() -> float
imgui.GetFrameHeightWithSpacing() -> float
imgui.GetHoveredID() -> ImGuiID
imgui.GetNavTweakPressedAmount(ImGuiAxis) -> float
imgui.GetStyleColorName(ImGuiCol) -> string
imgui.GetStyleColorVec4(ImGuiCol) -> Vec4
imgui.GetTime() -> float
imgui.GetVersion() -> string
imgui.LocalizeGetMsg(ImGuiLocKey) -> string
imgui.IsRectVisible(Vec2, Vec2) -> bool, bool
imgui.LabelText(string, string)
imgui.KeepAliveID(ImGuiID)
imgui.PushClipRect(Vec2, Vec2, bool)
imgui.PopClipRect()
imgui.Begin(string, integer, ImGuiWindowFlags) -> bool, bool
imgui.End()
imgui.BeginChild(string, Vec2, ImGuiChildFlags, ImGuiWindowFlags) -> bool
imgui.EndChild()
imgui.BeginChildFrame(ImGuiID, Vec2, ImGuiWindowFlags) -> bool
imgui.EndChildFrame()
imgui.BeginColumns(string, bool, ImGuiOldColumnFlags)
imgui.EndColumns()
imgui.BeginCombo(string, string, ImGuiComboFlags) -> bool
imgui.EndCombo()
imgui.BeginDisabled(bool)
imgui.EndDisabled()
imgui.BeginDragDropSource(ImGuiDragDropFlags) -> bool
imgui.EndDragDropSource()
imgui.BeginDragDropTarget() -> bool
imgui.EndDragDropTarget()
imgui.BeginDragDropTargetCustom(Vec4, ImGuiID) -> bool
imgui.BeginGroup()
imgui.EndGroup()
imgui.BeginListBox(string, Vec2) -> bool
imgui.EndListBox()
imgui.BeginMainMenuBar() -> bool
imgui.EndMainMenuBar()
imgui.BeginMenu(string, bool) -> bool
imgui.EndMenu()
imgui.BeginMenuBar() -> bool
imgui.EndMenuBar()
imgui.BeginMenuEx(string, string, bool) -> bool
imgui.EndMenuEx()
imgui.BeginPopup(string, ImGuiWindowFlags) -> bool
imgui.EndPopup()
imgui.BeginPopupContextItem(string, ImGuiPopupFlags) -> bool
imgui.BeginPopupContextVoid(string, ImGuiPopupFlags) -> bool
imgui.BeginPopupContextWindow(string, ImGuiPopupFlags) -> bool
imgui.BeginPopupEx(ImGuiID, ImGuiWindowFlags) -> bool
imgui.BeginPopupModal(string, integer, ImGuiWindowFlags) -> bool, bool
imgui.BeginTabBar(string, ImGuiTabBarFlags) -> bool
imgui.EndTabBar()
imgui.BeginTabItem(string, integer, ImGuiTabItemFlags) -> bool, bool
imgui.EndTabItem()
imgui.BeginTable(string, int, ImGuiTableFlags, Vec2, float) -> bool
imgui.EndTable()
imgui.BeginTableEx(string, ImGuiID, int, ImGuiTabBarFlags, Vec2, float) -> bool
imgui.BeginTooltip() -> bool
imgui.EndTooltip()
imgui.BeginTooltipEx(ImGuiTooltipFlags, ImGuiWindowFlags) -> bool
imgui.GetWindowSize() -> Vec2
imgui.GetWindowPos() -> Vec2
imgui.SetNextWindowPos(Vec2, ImGuiCond, Vec2)
imgui.SetNextWindowSize(Vec2, ImGuiCond)
imgui.SetNextWindowSizeConstraints(Vec2, Vec2)
imgui.IsWindowAppearing() -> bool
imgui.IsWindowCollapsed() -> bool
imgui.IsWindowFocused(ImGuiFocusedFlags) -> bool
imgui.IsWindowHovered(ImGuiHoveredFlags) -> bool
imgui.BringWindowToDisplayBack(string)
imgui.BringWindowToDisplayFront(string)
imgui.BringWindowToDisplayBehind(string, string)
imgui.Image(string, Vec2, Vec2, Vec2, Vec4, Vec4)
imgui.Button(string, Vec2) -> bool
imgui.ButtonEx(string, Vec2, ImGuiButtonFlags) -> bool
imgui.ImageButton(string, string, Vec2, Vec2, Vec2, Vec4, Vec4) -> bool
imgui.ImageButtonEx(ImGuiID, string, Vec2, Vec2, Vec2, Vec4, Vec4, ImGuiButtonFlags) -> bool
imgui.ColorButton(string, Vec4, ImGuiColorEditFlags, Vec2) -> bool
imgui.InvisibleButton(string, Vec2, ImGuiButtonFlags) -> bool
imgui.SmallButton(string) -> bool
imgui.ArrowButton(string, ENUM_TYPE(ImGuiDir)) -> bool
imgui.MenuItem(string, string, bool, bool) -> bool, bool
imgui.MenuItemEx(string, string, string, bool, bool) -> bool, bool
imgui.Selectable(string, bool, ImGuiSelectableFlags, Vec2) -> bool
imgui.Separator()
imgui.SeparatorEx(ImGuiSeparatorFlags)
imgui.SeparatorText(string)
imgui.Checkbox(string, bool) -> bool, bool
imgui.Dummy(Vec2)
imgui.ProgressBar(float, Vec2, string)
imgui.CollapsingHeader(string, integer, ImGuiTreeNodeFlags) -> bool, bool
imgui.Text(string)
imgui.TextEx(string, int, ImGuiTextFlags)
imgui.TextWrapped(string)
imgui.TextColored(Vec4, string)
imgui.RichText(string, float)
imgui.Bullet()
imgui.BulletText(string)
imgui.CalcTextSize(string, int, bool, float) -> Vec2
imgui.CalcWrapWidthForPos(Vec2, float) -> float
imgui.GetTextLineHeight() -> float
imgui.GetTextLineHeightWithSpacing() -> float
imgui.PushTextWrapPos(float)
imgui.PopTextWrapPos()
imgui.InputText(string, string, ImGuiInputTextFlags) -> bool, string
imgui.InputTextMultiline(string, string, Vec2, ImGuiInputTextFlags) -> bool, string
imgui.InputFloat(string, float, float, float, string, ImGuiInputTextFlags) -> bool, float
imgui.InputDouble(string, float, float, float, string, ImGuiInputTextFlags) -> bool, float
imgui.InputInt(string, int, int, int, ImGuiInputTextFlags) -> bool, int
imgui.SliderFloat(string, float, float, float, string, ImGuiSliderFlags) -> bool, float
imgui.SliderFloat2(string, float array, float, float, string, ImGuiSliderFlags) -> bool, float array
imgui.SliderFloat3(string, float array, float, float, string, ImGuiSliderFlags) -> bool, float array
imgui.SliderInt(string, int, int, int, string, ImGuiSliderFlags) -> bool, int
imgui.SliderInt2(string, integer array, int, int, string, ImGuiSliderFlags) -> bool, float array
imgui.SliderInt3(string, integer array, int, int, string, ImGuiSliderFlags) -> bool, float array
imgui.DragFloat(string, float, float, float, float, string, ImGuiSliderFlags) -> bool, float
imgui.DragFloat2(string, float array, float, float, float, string, ImGuiSliderFlags) -> bool, float array
imgui.DragFloat3(string, float array, float, float, float, string, ImGuiSliderFlags) -> bool, float array
imgui.DragFloat4(string, float array, float, float, float, string, ImGuiSliderFlags) -> bool, float array
imgui.DragFloatRange2(string, float, float, float, float, float, string, string, ImGuiSliderFlags) -> bool, float, float
imgui.DragInt(string, int, float, int, int, string, ImGuiSliderFlags) -> bool, int
imgui.DragInt2(string, integer array, float, int, int, string, ImGuiSliderFlags) -> bool, float array
imgui.DragInt3(string, integer array, float, int, int, string, ImGuiSliderFlags) -> bool, float array
imgui.DragInt4(string, integer array, float, int, int, string, ImGuiSliderFlags) -> bool, float array
imgui.DragIntRange2(string, int, int, float, int, int, string, string, ImGuiSliderFlags) -> bool, int, int
imgui.ColorEdit3(string, float array, ImGuiColorEditFlags) -> bool, float array
imgui.ColorEdit4(string, float array, ImGuiColorEditFlags) -> bool, float array
imgui.ColorPicker3(string, float array, ImGuiColorEditFlags) -> bool, float array
imgui.ColorPicker4(string, float array, ImGuiColorEditFlags) -> bool, float array
imgui.OpenPopup(string, ImGuiPopupFlags)
imgui.OpenPopupEx(ImGuiID, ImGuiPopupFlags)
imgui.IsPopupOpen(string, ImGuiPopupFlags) -> bool
imgui.CloseCurrentPopup()
imgui.ClosePopupsExceptModals()
imgui.ClosePopupToLevel(int, bool)
imgui.SetCursorPos(Vec2)
imgui.SetCursorPosX(float)
imgui.SetCursorPosY(float)
imgui.SetCursorScreenPos(Vec2)
imgui.GetCursorPos() -> Vec2
imgui.GetCursorPosX() -> float
imgui.GetCursorPosY() -> float
imgui.GetCursorScreenPos() -> Vec2
imgui.GetCursorStartPos() -> Vec2
imgui.IsItemActivated() -> bool
imgui.IsItemActive() -> bool
imgui.IsItemClicked(int) -> bool
imgui.IsItemDeactivated() -> bool
imgui.IsItemDeactivatedAfterEdit() -> bool
imgui.IsItemEdited() -> bool
imgui.IsItemFocused() -> bool
imgui.IsItemHovered(ImGuiHoveredFlags) -> bool
imgui.IsItemToggledOpen() -> bool
imgui.IsItemToggledSelection() -> bool
imgui.IsItemVisible() -> bool
imgui.ActivateItem(ImGuiID)
imgui.CalcItemSize(Vec2, float, float) -> Vec2
imgui.CalcItemWidth() -> float
imgui.GetItemID() -> ImGuiID
imgui.GetItemFlags() -> ImGuiItemFlags
imgui.GetItemRectMax() -> Vec2
imgui.GetItemRectMin() -> Vec2
imgui.GetItemRectSize() -> Vec2
imgui.GetItemStatusFlags() -> ImGuiItemStatusFlags
imgui.AddItem(Vec4, ImGuiID, Vec4, ImGuiItemFlags) -> bool
imgui.ItemHoverable(Vec4, ImGuiID, ImGuiItemFlags) -> bool
imgui.ItemSize(Vec2, float)
imgui.IsAnyItemActive() -> bool
imgui.IsAnyItemFocused() -> bool
imgui.IsAnyItemHovered() -> bool
imgui.PushItemFlag(ImGuiItemFlags, bool)
imgui.PushMultiItemsWidths(int, float)
imgui.PushItemWidth(float)
imgui.PopItemFlag()
imgui.PopItemWidth()
imgui.SetNextItemAllowOverlap()
imgui.SetItemDefaultFocus()
imgui.SetLastItemData(ImGuiID, ImGuiItemFlags, ImGuiItemStatusFlags, Vec4)
imgui.SetNextItemOpen(bool, ImGuiCond)
imgui.SetNextItemWidth(float)
imgui.IsAnyMouseDown() -> bool
imgui.IsMouseClicked(ImGuiMouseButton, bool) -> bool
imgui.IsMouseDoubleClicked(ImGuiMouseButton) -> bool
imgui.IsMouseDown(ImGuiMouseButton) -> bool
imgui.IsMouseDragging(ImGuiMouseButton, float) -> bool
imgui.IsMouseDragPastThreshold(ImGuiMouseButton, float) -> bool
imgui.IsMouseHoveringRect(Vec2, Vec2, bool) -> bool
imgui.IsMouseKey(int) -> bool
imgui.IsMousePosValid(Vec2) -> bool, bool
imgui.IsMouseReleased(ImGuiMouseButton, ImGuiID) -> bool, bool
imgui.GetMouseClickedCount(ImGuiMouseButton) -> int
imgui.GetMouseCursor() -> ImGuiMouseCursor
imgui.GetMouseDragDelta(ImGuiMouseButton, float) -> Vec2
imgui.GetMousePos() -> Vec2
imgui.GetMousePosOnOpeningCurrentPopup() -> Vec2
imgui.MouseButtonToKey(ImGuiMouseButton) -> ImGuiKey
imgui.ResetMouseDragDelta(ImGuiMouseButton)
imgui.SetMouseCursor(ImGuiMouseCursor)
imgui.SetNextFrameWantCaptureMouse(bool)
imgui.IsKeyboardKey(ImGuiKey) -> bool
imgui.IsKeyDown(ImGuiKey) -> bool
imgui.IsKeyPressed(ImGuiKey) -> bool
imgui.IsKeyReleased(ImGuiKey) -> bool
imgui.IsNamedKey(ImGuiKey) -> bool
imgui.IsNamedKeyOrModKey(ImGuiKey) -> bool
imgui.IsAliasKey(ImGuiKey) -> bool
imgui.IsGamepadKey(ImGuiKey) -> bool
imgui.IsLegacyKey(ImGuiKey) -> bool
imgui.GetKeyPressedAmount(ImGuiKey, float, float) -> int
imgui.SetKeyOwner(ImGuiKey, ImGuiID, ImGuiInputFlags)
imgui.SetItemKeyOwner(ImGuiKey, ImGuiInputFlags)
imgui.GetContentRegionAvail() -> Vec2
imgui.GetContentRegionMax() -> Vec2
imgui.GetWindowContentRegionMax() -> Vec2
imgui.GetWindowContentRegionMin() -> Vec2
imgui.GetScrollMaxX() -> float
imgui.GetScrollMaxY() -> float
imgui.GetScrollX() -> float
imgui.GetScrollY() -> float
imgui.SetScrollFromPosX(float)
imgui.SetScrollFromPosY(float, float)
imgui.SetScrollHereX(float)
imgui.SetScrollHereY(float)
imgui.SetScrollX(float)
imgui.SetScrollY(float)
imgui.GetColumnIndex() -> int
imgui.GetColumnOffset(int) -> float
imgui.GetColumnsCount() -> int
imgui.GetColumnsID(string, int) -> ImGuiID
imgui.GetColumnWidth(int) -> float
imgui.NextColumn()
imgui.SetColumnOffset(int, float)
imgui.SetColumnWidth(int, float)
imgui.TableGetColumnCount() -> int
imgui.TableGetColumnFlags(int) -> ImGuiTableColumnFlags
imgui.TableGetColumnIndex() -> int
imgui.TableGetHeaderRowHeight() -> float
imgui.TableGetHoveredColumn() -> int
imgui.TableGetRowIndex() -> int
imgui.TableHeader(string)
imgui.TableHeadersRow()
imgui.TableNextColumn() -> bool
imgui.TableNextRow(ImGuiTableRowFlags, float)
imgui.TableOpenContextMenu(int)
imgui.TableSetBgColor(ImGuiTableBgTarget, integer, int)
imgui.TableSetColumnEnabled(int, bool)
imgui.TableSetColumnIndex(int) -> bool
imgui.TableSetColumnSortDirection(int, ENUM_TYPE(ImGuiSortDirection), bool)
imgui.TableSetColumnWidth(int, float)
imgui.TableSetupColumn(string, ImGuiTableColumnFlags, float, ImGuiID)
imgui.TableSetupScrollFreeze(int, int)
imgui.LogBegin(ImGuiLogFlags, int)
imgui.LogButtons()
imgui.LogFinish()
imgui.LogRenderedText(Vec2, string)
imgui.LogSetNextTextDecoration(string, string)
imgui.LogText(string)
imgui.LogToBuffer(int)
imgui.LogToClipboard(int)
imgui.LogToFile(int, string)
imgui.LogToTTY(int)
imgui.ColorConvertFloat4ToU32(Vec4) -> integer
imgui.ColorConvertHSVtoRGB(float, float, float) -> float, float, float
imgui.ColorConvertRGBtoHSV(float, float, float) -> float, float, float
imgui.ColorConvertU32ToFloat4(integer) -> Vec4
imgui.TreeNode(string) -> bool
imgui.TreeNodeEx(string, ImGuiTreeNodeFlags) -> bool
imgui.TreeNodeBehavior(ImGuiID, ImGuiTreeNodeFlags, string, string) -> bool
imgui.TreeNodeSetOpen(ImGuiID, bool)
imgui.TreeNodeUpdateNextOpen(ImGuiID, ImGuiTreeNodeFlags) -> bool
imgui.GetTreeNodeToLabelSpacing() -> float
imgui.TreePop()
imgui.TreePush(string)
imgui.TreePushOverrideID(ImGuiID)
imgui.PlotLines(string, float array, int, int, string, float, float, Vec2, int)
imgui.PlotHistogram(string, float array, int, int, string, float, float, Vec2, int)
imgui.style.Alpha() -> float
imgui.style.DisabledAlpha() -> float
imgui.style.WindowPadding() -> Vec2
imgui.style.WindowRounding() -> float
imgui.style.WindowBorderSize() -> float
imgui.style.WindowMinSize() -> Vec2
imgui.style.WindowTitleAlign() -> Vec2
imgui.style.WindowMenuButtonPosition() -> ImGuiDir
imgui.style.ChildRounding() -> float
imgui.style.ChildBorderSize() -> float
imgui.style.PopupRounding() -> float
imgui.style.PopupBorderSize() -> float
imgui.style.FramePadding() -> Vec2
imgui.style.FrameRounding() -> float
imgui.style.FrameBorderSize() -> float
imgui.style.ItemSpacing() -> Vec2
imgui.style.ItemInnerSpacing() -> Vec2
imgui.style.CellPadding() -> Vec2
imgui.style.TouchExtraPadding() -> Vec2
imgui.style.IndentSpacing() -> float
imgui.style.ColumnsMinSpacing() -> float
imgui.style.ScrollbarSize() -> float
imgui.style.ScrollbarRounding() -> float
imgui.style.GrabMinSize() -> float
imgui.style.GrabRounding() -> float
imgui.style.LogSliderDeadzone() -> float
imgui.style.TabRounding() -> float
imgui.style.TabBorderSize() -> float
imgui.style.TabMinWidthForCloseButton() -> float
imgui.style.ColorButtonPosition() -> ImGuiDir
imgui.style.ButtonTextAlign() -> Vec2
imgui.style.SelectableTextAlign() -> Vec2
imgui.style.SeparatorTextBorderSize() -> float
imgui.style.SeparatorTextAlign() -> Vec2
imgui.style.SeparatorTextPadding() -> Vec2
imgui.style.DisplayWindowPadding() -> Vec2
imgui.style.DisplaySafeAreaPadding() -> Vec2
imgui.style.MouseCursorScale() -> float
imgui.style.AntiAliasedLines() -> bool
imgui.style.AntiAliasedLinesUseTex() -> bool
imgui.style.AntiAliasedFill() -> bool
imgui.style.CurveTessellationTol() -> float
imgui.style.CircleTessellationMaxError() -> float
imgui.style.Colors(55) -> Vec4
imgui.io.ConfigFlags() -> ImGuiConfigFlags
imgui.io.BackendFlags() -> ImGuiBackendFlags
imgui.io.DisplaySize() -> Vec2
imgui.io.DeltaTime() -> float
imgui.io.IniSavingRate() -> float
imgui.io.IniFilename() -> string
imgui.io.LogFilename() -> string
imgui.io.MouseDoubleClickTime() -> float
imgui.io.MouseDoubleClickMaxDist() -> float
imgui.io.MouseDragThreshold() -> float
imgui.io.KeyRepeatDelay() -> float
imgui.io.KeyRepeatRate() -> float
imgui.io.HoverDelayNormal() -> float
imgui.io.HoverDelayShort() -> float
imgui.io.FontGlobalScale() -> float
imgui.io.FontAllowUserScaling() -> bool
imgui.io.DisplayFramebufferScale() -> Vec2
imgui.io.ConfigDockingNoSplit() -> bool
imgui.io.ConfigDockingWithShift() -> bool
imgui.io.ConfigDockingAlwaysTabBar() -> bool
imgui.io.ConfigDockingTransparentPayload() -> bool
imgui.io.ConfigViewportsNoAutoMerge() -> bool
imgui.io.ConfigViewportsNoTaskBarIcon() -> bool
imgui.io.ConfigViewportsNoDecoration() -> bool
imgui.io.ConfigViewportsNoDefaultParent() -> bool
imgui.io.MouseDrawCursor() -> bool
imgui.io.ConfigMacOSXBehaviors() -> bool
imgui.io.ConfigInputTrickleEventQueue() -> bool
imgui.io.ConfigInputTextCursorBlink() -> bool
imgui.io.ConfigInputTextEnterKeepActive() -> bool
imgui.io.ConfigDragClickToInputText() -> bool
imgui.io.ConfigWindowsResizeFromEdges() -> bool
imgui.io.ConfigWindowsMoveFromTitleBarOnly() -> bool
imgui.io.ConfigMemoryCompactTimer() -> float
imgui.io.ConfigDebugBeginReturnValueOnce() -> bool
imgui.io.ConfigDebugBeginReturnValueLoop() -> bool
imgui.io.BackendPlatformName() -> string
imgui.io.BackendRendererName() -> string
imgui.io.WantCaptureMouse() -> bool
imgui.io.WantCaptureKeyboard() -> bool
imgui.io.WantTextInput() -> bool
imgui.io.WantSetMousePos() -> bool
imgui.io.WantSaveIniSettings() -> bool
imgui.io.NavActive() -> bool
imgui.io.NavVisible() -> bool
imgui.io.Framerate() -> float
imgui.io.MetricsRenderVertices() -> integer
imgui.io.MetricsRenderIndices() -> integer
imgui.io.MetricsRenderWindows() -> integer
imgui.io.MetricsActiveWindows() -> integer
imgui.io.MetricsActiveAllocations() -> integer
imgui.io.MouseDelta() -> Vec2
imgui.io.KeyMap(652) -> integer
imgui.io.KeyMKeysDownap(652) -> bool
imgui.io.NavInputs(16) -> float
imgui.io.MousePos() -> Vec2
imgui.io.MouseDown(5) -> bool
imgui.io.MouseWheel() -> float
imgui.io.MouseWheelH() -> float
imgui.io.MouseSource() -> ImGuiMouseSource
imgui.io.MouseHoveredViewport() -> ImGuiID
imgui.io.KeyCtrl() -> bool
imgui.io.KeyShift() -> bool
imgui.io.KeyAlt() -> bool
imgui.io.KeySuper() -> bool
imgui.io.KeyMods() -> ImGuiKeyChord
imgui.io.WantCaptureMouseUnlessPopupClose() -> bool
imgui.io.MousePosPrev() -> Vec2
imgui.io.MouseClickedPos(5) -> Vec2
imgui.io.MouseClickedTime(5) -> float
imgui.io.MouseClicked(5) -> bool
imgui.io.MouseDoubleClicked(5) -> bool
imgui.io.MouseClickedCount(5) -> integer
imgui.io.MouseClickedLastCount(5) -> integer
imgui.io.MouseReleased(5) -> bool
imgui.io.MouseDownOwned(5) -> bool
imgui.io.MouseDownOwnedUnlessPopupClose(5) -> bool
imgui.io.MouseWheelRequestAxisSwap(5) -> bool
imgui.io.MouseDownDuration(5) -> float
imgui.io.MouseDownDurationPrev(5) -> float
imgui.io.MouseDragMaxDistanceAbs(5) -> Vec2
imgui.io.MouseDragMaxDistanceSqr(5) -> float
imgui.io.PenPressure() -> float
imgui.io.AppFocusLost() -> bool
imgui.io.AppAcceptingEvents() -> bool
imgui.io.BackendUsingLegacyKeyArrays() -> integer
imgui.io.BackendUsingLegacyNavInputArray() -> bool
imgui.io.InputQueueSurrogate() -> integer
imgui.context.Initialized() -> bool
imgui.context.FontAtlasOwnedByContext() -> bool
imgui.context.ConfigFlagsCurrFrame() -> ImGuiConfigFlags
imgui.context.ConfigFlagsLastFrame() -> ImGuiConfigFlags
imgui.context.FontSize() -> float
imgui.context.FontBaseSize() -> float
imgui.context.Time() -> float
imgui.context.FrameCount() -> integer
imgui.context.FrameCountEnded() -> integer
imgui.context.FrameCountPlatformEnded() -> integer
imgui.context.FrameCountRendered() -> integer
imgui.context.WithinFrameScope() -> bool
imgui.context.WithinFrameScopeWithImplicitWindow() -> bool
imgui.context.WithinEndChild() -> bool
imgui.context.GcCompactAll() -> bool
imgui.context.TestEngineHookItems() -> bool
imgui.context.InputEventsNextMouseSource() -> ImGuiMouseSource
imgui.context.InputEventsNextEventId() -> integer
imgui.context.WindowsActiveCount() -> integer
imgui.context.WindowsActiveCount() -> Vec2
imgui.context.WheelingWindowRefMousePos() -> Vec2
imgui.context.WheelingWindowStartFrame() -> integer
imgui.context.WheelingWindowReleaseTimer() -> float
imgui.context.WheelingWindowWheelRemainder() -> Vec2
imgui.context.WheelingAxisAvg() -> Vec2
imgui.context.DebugHookIdInfo() -> ImGuiID
imgui.context.HoveredId() -> ImGuiID
imgui.context.HoveredIdPreviousFrame() -> ImGuiID
imgui.context.HoveredIdAllowOverlap() -> bool
imgui.context.HoveredIdDisabled() -> bool
imgui.context.HoveredIdTimer() -> float
imgui.context.HoveredIdNotActiveTimer() -> float
imgui.context.ActiveId() -> ImGuiID
imgui.context.ActiveIdIsAlive() -> ImGuiID
imgui.context.ActiveIdTimer() -> float
imgui.context.ActiveIdIsJustActivated() -> bool
imgui.context.ActiveIdAllowOverlap() -> bool
imgui.context.ActiveIdNoClearOnFocusLoss() -> bool
imgui.context.ActiveIdHasBeenPressedBefore() -> bool
imgui.context.ActiveIdHasBeenEditedBefore() -> bool
imgui.context.ActiveIdHasBeenEditedThisFrame() -> bool
imgui.context.ActiveIdClickOffset() -> Vec2
imgui.context.ActiveIdSource() -> ImGuiInputSource
imgui.context.ActiveIdMouseButton() -> integer
imgui.context.ActiveIdPreviousFrame() -> ImGuiID
imgui.context.ActiveIdPreviousFrameIsAlive() -> bool
imgui.context.ActiveIdPreviousFrameHasBeenEditedBefore() -> bool
imgui.context.LastActiveId() -> ImGuiID
imgui.context.LastActiveIdTimer() -> float
imgui.context.ActiveIdUsingNavDirMask() -> integer
imgui.context.ActiveIdUsingAllKeyboardKeys() -> bool
imgui.context.CurrentFocusScopeId() -> ImGuiID
imgui.context.CurrentItemFlags() -> ImGuiItemFlags
imgui.context.DebugLocateId() -> ImGuiID
imgui.context.BeginMenuCount() -> integer
imgui.context.CurrentDpiScale() -> float
imgui.context.PlatformLastFocusedViewportId() -> ImGuiID
imgui.context.ViewportFocusedStampCount() -> integer
imgui.context.NavId() -> ImGuiID
imgui.context.NavFocusScopeId() -> ImGuiID
imgui.context.NavActivateId() -> ImGuiID
imgui.context.NavActivateDownId() -> ImGuiID
imgui.context.NavActivatePressedId() -> ImGuiID
imgui.context.NavActivateFlags() -> ImGuiActivateFlags
imgui.context.NavJustMovedToId() -> ImGuiID
imgui.context.NavJustMovedToFocusScopeId() -> ImGuiID
imgui.context.NavJustMovedToKeyMods() -> ImGuiKeyChord
imgui.context.NavNextActivateId() -> ImGuiID
imgui.context.NavNextActivateFlags() -> ImGuiActivateFlags
imgui.context.NavInputSource() -> ImGuiInputSource
imgui.context.NavLayer() -> ImGuiNavLayer
imgui.context.NavIdIsAlive() -> bool
imgui.context.NavMousePosDirty() -> bool
imgui.context.NavDisableHighlight() -> bool
imgui.context.NavDisableMouseHover() -> bool
imgui.context.NavAnyRequest() -> bool
imgui.context.NavInitRequest() -> bool
imgui.context.NavInitRequestFromMove() -> bool
imgui.context.NavInitResultId() -> ImGuiID
imgui.context.NavInitResultRectRel() -> Rect
imgui.context.NavMoveSubmitted() -> bool
imgui.context.NavMoveScoringItems() -> bool
imgui.context.NavMoveForwardToNextFrame() -> bool
imgui.context.NavMoveFlags() -> ImGuiNavMoveFlags
imgui.context.NavMoveScrollFlags() -> ImGuiScrollFlags
imgui.context.NavMoveKeyMods() -> ImGuiKeyChord
imgui.context.NavMoveDir() -> ImGuiDir
imgui.context.NavMoveDirForDebug() -> ImGuiDir
imgui.context.NavMoveClipDir() -> ImGuiDir
imgui.context.NavScoringRect() -> Rect
imgui.context.NavScoringNoClipRect() -> Rect
imgui.context.NavScoringDebugCount() -> integer
imgui.context.NavTabbingDir() -> integer
imgui.context.NavTabbingCounter() -> integer
imgui.context.ConfigNavWindowingKeyNext() -> ImGuiKeyChord
imgui.context.ConfigNavWindowingKeyPrev() -> ImGuiKeyChord
imgui.context.NavWindowingTimer() -> float
imgui.context.NavWindowingHighlightAlpha() -> float
imgui.context.NavWindowingToggleLayer() -> bool
imgui.context.NavWindowingAccumDeltaPos() -> Vec2
imgui.context.NavWindowingAccumDeltaSize() -> Vec2
imgui.context.DimBgRatio() -> float
imgui.context.MouseCursor() -> ImGuiMouseCursor
imgui.context.DragDropActive() -> bool
imgui.context.DragDropWithinSource() -> bool
imgui.context.DragDropWithinTarget() -> bool
imgui.context.DragDropSourceFlags() -> ImGuiDragDropFlags
imgui.context.DragDropSourceFrameCount() -> integer
imgui.context.DragDropMouseButton() -> integer
imgui.context.DragDropTargetRect() -> Rect
imgui.context.DragDropTargetId() -> ImGuiID
imgui.context.DragDropAcceptFlags() -> ImGuiDragDropFlags
imgui.context.DragDropAcceptIdCurrRectSurface() -> float
imgui.context.DragDropAcceptIdCurr() -> ImGuiID
imgui.context.DragDropAcceptIdPrev() -> ImGuiID
imgui.context.DragDropAcceptFrameCount() -> integer
imgui.context.DragDropHoldJustPressedId() -> ImGuiID
imgui.context.ClipperTempDataStacked() -> integer
imgui.context.TablesTempDataStacked() -> integer
imgui.context.HoverDelayId() -> ImGuiID
imgui.context.HoverDelayIdPreviousFrame() -> ImGuiID
imgui.context.HoverDelayTimer() -> float
imgui.context.HoverDelayClearTimer() -> float
imgui.context.MouseLastValidPos() -> Vec2
imgui.context.TempInputId() -> ImGuiID
imgui.context.ColorEditOptions() -> ImGuiColorEditFlags
imgui.context.ColorEditCurrentID() -> ImGuiID
imgui.context.ColorEditSavedID() -> ImGuiID
imgui.context.ColorEditSavedHue() -> float
imgui.context.ColorEditSavedSat() -> float
imgui.context.ColorEditSavedColor() -> integer
imgui.context.ColorPickerRef() -> Vec4
imgui.context.SliderGrabClickOffset() -> float
imgui.context.SliderCurrentAccum() -> float
imgui.context.SliderCurrentAccumDirty() -> bool
imgui.context.DragCurrentAccumDirty() -> bool
imgui.context.DragCurrentAccum() -> float
imgui.context.DragSpeedDefaultRatio() -> float
imgui.context.ScrollbarClickDeltaToGrabCenter() -> float
imgui.context.DisabledAlphaBackup() -> float
imgui.context.DisabledStackSize() -> integer
imgui.context.TooltipOverrideCount() -> integer
imgui.context.PlatformImeViewport() -> ImGuiID
imgui.context.PlatformLocaleDecimalPoint() -> integer
imgui.context.SettingsLoaded() -> bool
imgui.context.SettingsDirtyTimer() -> float
imgui.context.HookIdNext() -> ImGuiID
imgui.context.LocalizationTable(8) -> string
imgui.context.LogEnabled() -> bool
imgui.context.LogType() -> ImGuiLogType
imgui.context.LogNextPrefix() -> string
imgui.context.LogNextSuffix() -> string
imgui.context.LogLinePosY() -> float
imgui.context.LogLineFirstItem() -> bool
imgui.context.LogDepthRef() -> integer
imgui.context.LogDepthToExpand() -> integer
imgui.context.LogDepthToExpandDefault() -> integer
imgui.context.DebugLogFlags() -> ImGuiDebugLogFlags
imgui.context.DebugLogClipperAutoDisableFrames() -> integer
imgui.context.DebugLocateFrames() -> integer
imgui.context.DebugBeginReturnValueCullDepth() -> integer
imgui.context.DebugItemPickerActive() -> bool
imgui.context.DebugItemPickerMouseButton() -> integer
imgui.context.DebugItemPickerBreakId() -> ImGuiID
imgui.context.FramerateSecPerFrame(60) -> float
imgui.context.FramerateSecPerFrameIdx() -> integer
imgui.context.FramerateSecPerFrameCount() -> integer
imgui.context.FramerateSecPerFrameAccum() -> float
imgui.context.WantCaptureMouseNextFrame() -> integer
imgui.context.WantCaptureKeyboardNextFrame() -> integer
imgui.context.WantTextInputNextFrame() -> integer
imgui.drawlist.window.PushClipRect(Vec2, Vec2, bool)
imgui.drawlist.window.PushClipRectFullScreen()
imgui.drawlist.window.PopClipRect()
imgui.drawlist.window.GetClipRectMin() -> Vec2
imgui.drawlist.window.GetClipRectMax() -> Vec2
imgui.drawlist.window.AddLine(Vec2, Vec2, integer, float)
imgui.drawlist.window.AddRect(Vec2, Vec2, integer, float, ImDrawFlags, float)
imgui.drawlist.window.AddRectFilled(Vec2, Vec2, integer, float, ImDrawFlags)
imgui.drawlist.window.AddRectFilledMultiColor(Vec2, Vec2, integer, integer, integer, integer)
imgui.drawlist.window.AddQuad(Vec2, Vec2, Vec2, Vec2, integer, float)
imgui.drawlist.window.AddQuadFilled(Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.window.AddTriangle(Vec2, Vec2, Vec2, integer, float)
imgui.drawlist.window.AddTriangleFilled(Vec2, Vec2, Vec2, integer)
imgui.drawlist.window.AddCircle(Vec2, float, integer, int, float)
imgui.drawlist.window.AddCircleFilled(Vec2, float, integer, int)
imgui.drawlist.window.AddNgon(Vec2, float, integer, int, float)
imgui.drawlist.window.AddNgonFilled(Vec2, float, integer, int)
imgui.drawlist.window.AddText(Vec2, integer, string, string, float)
imgui.drawlist.window.AddBezierCubic(Vec2, Vec2, Vec2, Vec2, integer, float, int)
imgui.drawlist.window.AddBezierQuadratic(Vec2, Vec2, Vec2, integer, float, int)
imgui.drawlist.window.AddImage(string, Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.window.AddImageRounded(string, Vec2, Vec2, Vec2, Vec2, integer, float, ImDrawFlags)
imgui.drawlist.window.AddImageQuad(string, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.window.PathClear()
imgui.drawlist.window.PathLineTo(Vec2)
imgui.drawlist.window.PathLineToMergeDuplicate(Vec2)
imgui.drawlist.window.PathFillConvex(integer)
imgui.drawlist.window.PathStroke(integer, ImDrawFlags, float)
imgui.drawlist.window.PathArcTo(Vec2, float, float, float, int)
imgui.drawlist.window.PathArcToFast(Vec2, float, int, int)
imgui.drawlist.window.PathBezierCubicCurveTo(Vec2, Vec2, Vec2, int)
imgui.drawlist.window.PathBezierQuadraticCurveTo(Vec2, Vec2, int)
imgui.drawlist.window.PathRect(Vec2, Vec2, float, ImDrawFlags)
imgui.drawlist.window.AddDrawCmd()
imgui.drawlist.window.ChannelsSplit(int)
imgui.drawlist.window.ChannelsMerge()
imgui.drawlist.window.ChannelsSetCurrent(int)
imgui.drawlist.window.PrimReserve(int, int)
imgui.drawlist.window.PrimUnreserve(int, int)
imgui.drawlist.window.PrimRect(Vec2, Vec2, integer)
imgui.drawlist.window.PrimRectUV(Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.window.PrimWriteVtx(Vec2, Vec2, integer)
imgui.drawlist.window.PrimWriteIdx(int)
imgui.drawlist.window.PrimVtx(Vec2, Vec2, integer)
imgui.drawlist.background.PushClipRect(Vec2, Vec2, bool)
imgui.drawlist.background.PushClipRectFullScreen()
imgui.drawlist.background.PopClipRect()
imgui.drawlist.background.GetClipRectMin() -> Vec2
imgui.drawlist.background.GetClipRectMax() -> Vec2
imgui.drawlist.background.AddLine(Vec2, Vec2, integer, float)
imgui.drawlist.background.AddRect(Vec2, Vec2, integer, float, ImDrawFlags, float)
imgui.drawlist.background.AddRectFilled(Vec2, Vec2, integer, float, ImDrawFlags)
imgui.drawlist.background.AddRectFilledMultiColor(Vec2, Vec2, integer, integer, integer, integer)
imgui.drawlist.background.AddQuad(Vec2, Vec2, Vec2, Vec2, integer, float)
imgui.drawlist.background.AddQuadFilled(Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.background.AddTriangle(Vec2, Vec2, Vec2, integer, float)
imgui.drawlist.background.AddTriangleFilled(Vec2, Vec2, Vec2, integer)
imgui.drawlist.background.AddCircle(Vec2, float, integer, int, float)
imgui.drawlist.background.AddCircleFilled(Vec2, float, integer, int)
imgui.drawlist.background.AddNgon(Vec2, float, integer, int, float)
imgui.drawlist.background.AddNgonFilled(Vec2, float, integer, int)
imgui.drawlist.background.AddText(Vec2, integer, string, string, float)
imgui.drawlist.background.AddBezierCubic(Vec2, Vec2, Vec2, Vec2, integer, float, int)
imgui.drawlist.background.AddBezierQuadratic(Vec2, Vec2, Vec2, integer, float, int)
imgui.drawlist.background.AddImage(string, Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.background.AddImageRounded(string, Vec2, Vec2, Vec2, Vec2, integer, float, ImDrawFlags)
imgui.drawlist.background.AddImageQuad(string, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.background.PathClear()
imgui.drawlist.background.PathLineTo(Vec2)
imgui.drawlist.background.PathLineToMergeDuplicate(Vec2)
imgui.drawlist.background.PathFillConvex(integer)
imgui.drawlist.background.PathStroke(integer, ImDrawFlags, float)
imgui.drawlist.background.PathArcTo(Vec2, float, float, float, int)
imgui.drawlist.background.PathArcToFast(Vec2, float, int, int)
imgui.drawlist.background.PathBezierCubicCurveTo(Vec2, Vec2, Vec2, int)
imgui.drawlist.background.PathBezierQuadraticCurveTo(Vec2, Vec2, int)
imgui.drawlist.background.PathRect(Vec2, Vec2, float, ImDrawFlags)
imgui.drawlist.background.AddDrawCmd()
imgui.drawlist.background.ChannelsSplit(int)
imgui.drawlist.background.ChannelsMerge()
imgui.drawlist.background.ChannelsSetCurrent(int)
imgui.drawlist.background.PrimReserve(int, int)
imgui.drawlist.background.PrimUnreserve(int, int)
imgui.drawlist.background.PrimRect(Vec2, Vec2, integer)
imgui.drawlist.background.PrimRectUV(Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.background.PrimWriteVtx(Vec2, Vec2, integer)
imgui.drawlist.background.PrimWriteIdx(int)
imgui.drawlist.background.PrimVtx(Vec2, Vec2, integer)
imgui.drawlist.foreground.PushClipRect(Vec2, Vec2, bool)
imgui.drawlist.foreground.PushClipRectFullScreen()
imgui.drawlist.foreground.PopClipRect()
imgui.drawlist.foreground.GetClipRectMin() -> Vec2
imgui.drawlist.foreground.GetClipRectMax() -> Vec2
imgui.drawlist.foreground.AddLine(Vec2, Vec2, integer, float)
imgui.drawlist.foreground.AddRect(Vec2, Vec2, integer, float, ImDrawFlags, float)
imgui.drawlist.foreground.AddRectFilled(Vec2, Vec2, integer, float, ImDrawFlags)
imgui.drawlist.foreground.AddRectFilledMultiColor(Vec2, Vec2, integer, integer, integer, integer)
imgui.drawlist.foreground.AddQuad(Vec2, Vec2, Vec2, Vec2, integer, float)
imgui.drawlist.foreground.AddQuadFilled(Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.foreground.AddTriangle(Vec2, Vec2, Vec2, integer, float)
imgui.drawlist.foreground.AddTriangleFilled(Vec2, Vec2, Vec2, integer)
imgui.drawlist.foreground.AddCircle(Vec2, float, integer, int, float)
imgui.drawlist.foreground.AddCircleFilled(Vec2, float, integer, int)
imgui.drawlist.foreground.AddNgon(Vec2, float, integer, int, float)
imgui.drawlist.foreground.AddNgonFilled(Vec2, float, integer, int)
imgui.drawlist.foreground.AddText(Vec2, integer, string, string, float)
imgui.drawlist.foreground.AddBezierCubic(Vec2, Vec2, Vec2, Vec2, integer, float, int)
imgui.drawlist.foreground.AddBezierQuadratic(Vec2, Vec2, Vec2, integer, float, int)
imgui.drawlist.foreground.AddImage(string, Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.foreground.AddImageRounded(string, Vec2, Vec2, Vec2, Vec2, integer, float, ImDrawFlags)
imgui.drawlist.foreground.AddImageQuad(string, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.foreground.PathClear()
imgui.drawlist.foreground.PathLineTo(Vec2)
imgui.drawlist.foreground.PathLineToMergeDuplicate(Vec2)
imgui.drawlist.foreground.PathFillConvex(integer)
imgui.drawlist.foreground.PathStroke(integer, ImDrawFlags, float)
imgui.drawlist.foreground.PathArcTo(Vec2, float, float, float, int)
imgui.drawlist.foreground.PathArcToFast(Vec2, float, int, int)
imgui.drawlist.foreground.PathBezierCubicCurveTo(Vec2, Vec2, Vec2, int)
imgui.drawlist.foreground.PathBezierQuadraticCurveTo(Vec2, Vec2, int)
imgui.drawlist.foreground.PathRect(Vec2, Vec2, float, ImDrawFlags)
imgui.drawlist.foreground.AddDrawCmd()
imgui.drawlist.foreground.ChannelsSplit(int)
imgui.drawlist.foreground.ChannelsMerge()
imgui.drawlist.foreground.ChannelsSetCurrent(int)
imgui.drawlist.foreground.PrimReserve(int, int)
imgui.drawlist.foreground.PrimUnreserve(int, int)
imgui.drawlist.foreground.PrimRect(Vec2, Vec2, integer)
imgui.drawlist.foreground.PrimRectUV(Vec2, Vec2, Vec2, Vec2, integer)
imgui.drawlist.foreground.PrimWriteVtx(Vec2, Vec2, integer)
imgui.drawlist.foreground.PrimWriteIdx(int)
imgui.drawlist.foreground.PrimVtx(Vec2, Vec2, integer)